About
The Digital Exhibitions Toolkit provides institutions, curators, and artists with tools to help facilitate the production of interactive digital art exhibitions. The toolkit will incorporate solutions for mobile and desktop access to artworks created in virtual reality, augmented reality, exhibitions for video game consoles, in-person interactive experiences, and online browser-based exhibitions.
As part of the development of the Digital Exhibitions Toolkit, the Mackenzie will be presenting three digital art exhibits using the new platform over the coming years. Stay tuned to experience this innovative programming, and for the opportunity to try the toolkit yourself!
Links to Resources
Click here for a wide range of information and resources that are relevant for understanding digital transformation in the arts.
Click here to access the Mutek PDF.
Click here for more resources.
Echoes From the Future: Speculative Creatures & Post-Human Botanicals
Echoes from the Future: Speculative Creatures & Post-Human Botanicals renders current environmental issues visible in virtual reality, inviting audiences into an immersive alternative future for hybrid lifeforms.
Immerse yourself in an imaginative virtual world where art, technology, and environmental awareness converge. Curated by Tina Sauerlaender, Echoes from the Future is an innovative digital exhibition featuring the works of seven international artists. This unique virtual experience invites visitors to explore an alternative future inhabited by hybrid lifeforms, both online and through an in-person Virtual Reality (VR) component available at the Gallery from 29 June – 27 September 2023.
Through a diverse range of mediums (including painting and animated 3D models), the featured artists—Aviv Benn (ISR/UK), Laura Colmenares Guerra (COL/BE), Reiner Maria Matysik (DE), Sarah Oh-Mock (DE), Bianca Shonee Arroyo-Kreimes (CAN), Sabrina Ratté (CAN), and Tamiko Thiel (US/DE)—unpack the devastating impact of environmental degradation and speculate on future lifeforms.


Untitled series by Aviv Benn, 2023.

Bianca Shonee Arroyo-Kreimes, Last Species On Earth, 2022.

Bianca Shonee Arroyo-Kreimes, Last Species On Earth, 2022.

Sabrina Ratté, Floralia, 2021.

Sabrina Ratté, Floralia, 2021.

Reiner Maria Matysik, Beings series, 2017.

Reiner Maria Matysik, Beings series, 2017.

Tamiko Thiel and /p, "What You Sow," interactive virtual installation, 2023.

Tamiko Thiel and /p, "What You Sow," interactive virtual installation, 2023.

Laura Colmenares Guerra, Ríos Trilogy, Chapter N. 3 R€¥€R$€, 2023.

Laura Colmenares Guerra, Ríos Trilogy, Chapter N. 3 R€¥€R$€, 2023.

Sarah Oh-Mock, PHASO Project, 2022.

Sarah Oh-Mock, PHASO Project, 2022.

Sarah Oh-Mock, PHASO Project, 2022.
THERE IS NO CENTRE
THERE IS NO CENTRE takes place in a virtual gallery composed of seven ‘levels,’ each hosting a ‘solo show’ for each artwork. Inspired by the magic circle concept, this framing invites viewers to explore and engage with the art pieces in a game-like environment.
In adopting the first-person player perspective, THERE IS NO CENTRE considers the accepted norms and familiar mechanics of contemporary video gaming, such as choice-based moments, goal-less exploration, and even “loot boxes.” This approach enables a meta-awareness of the medium specificity of online exhibitions. By allowing each artwork to exist, per the “Magic Circle,” in its own “separate and special place,” viewers become more immersed in artworks spanning various practices, including video games, memes, 3D sculptures, VR landscapes, and video art.
The exhibit features works by Thoreau Bakker, Milumbe Haimbe, Elizabeth LaPensée and Weshoyot Alvitre (et al.), Adrienne Matheuszik, Tom Sherman, Fallon Simard, and Xuan Ye.
Curated by Katie Micak.

Cat Bluemke & Jonathan Carroll, THERE IS NO CENTRE (lobby detail), 2023. Interactive environment built in Unity. Screenshot: taken by the curator.

Cat Bluemke & Jonathan Carroll, THERE IS NO CENTRE (lobby detail), 2023. Interactive environment built in Unity. Screenshot: taken by the curator.

Cat Bluemke & Jonathan Carroll, THERE IS NO CENTRE (elevator detail), 2023. Interactive environment built in Unity. Screenshot: taken by the curator.

Cat Bluemke & Jonathan Carroll, THERE IS NO CENTRE (elevator detail), 2023. Interactive environment built in Unity. Screenshot: taken by the curator.

Milumbe Haimbe, Eshu Elegbara—God of Crossroads (Crossroad detail), 2018. Video game. Image courtesy of the artist.

Milumbe Haimbe, Screenshot of digital installation for Eshu Elegbara - God of Crossroads, 2023 (installation detail). Interactive environment built in Unity.

Thoreau Bakker, VR Cat (collection detail), 2018-2022. Three dimensional sculpture. Image: courtesy of the artist.

Thoreau Bakker, VR Cat (collection detail), 2018-2022. Three dimensional sculpture. Image: courtesy of the artist.

Thoreau Bakker, VR Cat (collection detail), 2018-2022. Three dimensional sculpture. Image: courtesy of the artist.

Thoreau Bakker, VR Cat (collection detail), 2018-2022. Three dimensional sculpture. Image: courtesy of the artist.

Cat Bluemke & Jonathan Carroll, Screenshot of digital installation for When Rivers Were Trails by Elizabeth LaPensée, Weshoyot Alvitre and their Collaborators, 2023 (detail). Interactive environment built in Unity. Screenshot: taken by the curator

Elizabeth LaPensée, Weshoyot Alvitre and their Collaborators, When Rivers Were Trails (detail), 2019. Video game. Image: courtesy of the artists.

Elizabeth LaPensée, Weshoyot Alvitre and their Collaborators, When Rivers Were Trails (Anishinaabe Territory), 2019. Video game. Image: courtesy of the artists.

Elizabeth LaPensée, Weshoyot Alvitre and their Collaborators, When Rivers Were Trails (detail), 2019. Video game. Image: courtesy of the artists.

Adrienne Matheuszik, Interstellar Illusions (detail), 2022. Interactive Unity Environment. Image: courtesy of the artist.

Adrienne Matheuszik, Interstellar Illusions (detail), 2022. Interactive Unity Environment. Image: courtesy of the artist.

Xuan Ye, Belly of the Whale (detail), 2018- ongoing. Interactive Unity Environment with data visualisations of user paths. Image: courtesy of the artist.

Xuan Ye, Belly of the Whale (detail), 2018- ongoing. Interactive Unity Environment with data visualisations of user paths. Image: courtesy of the artist.

Cat Bluemke & Jonathan Carroll, Screenshot of digital installation Bodies that Monetize series by Fallon Simard. Interactive environment built in Unity. 2023 (detail). Screenshot: taken by the curator.

Fallon Simard, Disassociated (Bodies That Monetize Series) 2016, Meme printed on giclee, 127 x 97 cm. Photo: courtesy of the artist.

Cat Bluemke & Jonathan Carroll, Screenshot of digital installation Bodies that Monetize series by Fallon Simard. Interactive environment built in Unity. 2023 (detail). Screenshot: taken by the curator.

Cat Bluemke & Jonathan Carroll, Screenshot of digital installation Bodies that Monetize series by Fallon Simard. Interactive environment built in Unity. 2023 (detail). Screenshot: taken by the curator.

Cat Bluemke & Jonathan Carroll, Screenshot of digital installation Exclusive Memory by Tom Sherman. Interactive environment built in Unity. 2023 (detail). Screenshot: taken by the curator.

Cat Bluemke & Jonathan Carroll, Screenshot of digital installation Exclusive Memory by Tom Sherman. Interactive environment built in Unity. 2023 (detail). Screenshot: taken by the curator.
Connect
Stay updated about the development of the toolkit by joining the MacKenzie’s Discord server. Artists, curators and organizations interested in early access can email [email protected] Be sure to sign up for the MacKenzie’s newsletter to be notified of the toolkit’s release and its pilot exhibitions.